DESIGNER'S DIARY: Why not an expansion?


Hey gamers! 

I asked this questions to myself: Why not making this game a Breathless Dungeons  or  Breathless Quest expansion? 

While you can definitely integrate this content with materials from those other titles, I try to make each game very distinct about themes, tones and scope. 

So, the complete answer is: those are very different games: 

🎲 Breathless Dungeons inherits the pixel art style, but  it's been written to emulate the heroic / classic fantasy trope and dungeon crawling,

🪬  Breathless Quest  summons a  Sword and Sorcery /  Dark Fantasy vibes, a much more minimalist and obscure feel.

Isekai  is both a homage and design challenge, a fully fleshed out system with fresh ideas resembling those of my new, upcoming breathless game line started with the  Breathless Orbits playtest! 

So, take whatever you like from this game and make it your own: you can remove the Isekai part and mash it with your favourite fantasy game, or just keep it and import some other games ideas! Whatever the choice... Have fun and remember: YOU CAN'T LOG OUT!

TSM_Games

Files

Breathless Isekai 1.0.pdf 4.7 MB
59 days ago

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